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CREATURE WORK
Creature work is always an exciting opportunity to bring living, breathing things out of a synthetic, cold digital world. Diving into the anatomic details to flesh out a character is what makes this work unique and challenging.
I've done traditional rigging, skeletal animation, as well as motion capture for different projects. I've also gotten into the jiggly simulation bits as well and the sweet sub-surfacely world of shading. More recently, I've had a particular focus on talking animals using facial motion capture.
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